A world that floats
This post covers days 3 to 7: how the world went from a map of ordinary zones to a sky full of floating islands, and the art made for it so far. None of it is walkable yet.
From biomes to islands
The first plan had five zones you would expect in any game: a meadow, a forest, a snowy peak, a shore and a cave. They worked, but they felt generic, and nothing about them said "balloons". So on days 3 and 4 the world was rethought around the obvious question: if everyone is a balloon, why are we on the ground?
The new world is the Sky Archipelago (a working name, like all the names below): eight small floating islands in three layers of sky. Each layer has its own light, which never changes:
- Cloud Sea, the lowest layer, is always at dawn.
- Open Sky, the middle, is always at midday.
- Starlight, the top, is always at dusk, with stars.
Small islands, big sky
Each island is planned to be small, about two screens wide and two tall, with its own look: a carnival, a windmill, bouncy clouds, a storm, a crater of fallen stars. The world should feel big because there are many places and a lot of sky, not because each map is huge. Distant islands drift in the background of every sky.
In the plan, every island is open from the start. Rope bridges join the islands in a layer, updrafts carry you between layers, and a world map lets you hop straight to any island, so friends can meet wherever they like. The map will also show a few foggy "Uncharted" islands: places that do not exist yet, waiting for later updates.
Carnival Isle, as a picture
To settle the look before building any island, there is one finished still picture of Carnival Isle (a working name), with a big top, two stalls and the portal for two-team matches:
It took two rounds of fixes to the clouds to get there: clouds must never have flat bottoms, and their undersides are solid shapes with no speckled fading.
The edges of the world
On day 7 the island edges became a real tileset: a grassy lip, two bands of cliff and a craggy underside, which a small tool fits together around any island shape. The same tiles are recoloured for all eight islands.
Next in the plan is the first real island, the hub where everyone arrives, but only after the server, accounts and matches exist.
